Dont Fear The Reaper-Damage +20% (while Hexed)
Survival of the Fittest-Armor +5 (vs. Physical Dmg)
Only The Strongest Survive-Reduce Weakness By 20%
Too Much Information-Dmg +10% (vs Hexed Foes)
Dont Call it a Comeback-Energy +5(While HP v 50%)
Hale And Hearty-Energy +4 (while HP ^50%)
Measure for Measure-Highly Salvageable
Fear Cuts Deeper-Reduce Bleeding by 20%
The Riddle of steel-Armor +5 (vs. Slashing Dmg)
Show Me The Money-Improve Sale Value
Dont Fear The Reaper-Damage +19% (while Hexed)
Vengeance is Mine-Dmg +15% (While HP v 50%)
Mod 3.5k-
Hammer Grip of Enchanting-Enchantments last 20% longer
do these sell for 3.5k normally? i have 3 or 4 of them i cant get rid of
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